Pirate Nation Arcade, rebuilt In staging 2025 to 2026
I owned the Arcade at Proof of Play. The company wound down and released the art as CC0. I rebuilt the game from the ground up; a thousand merged PRs later it is live in staging, ahead of a public release. One arc, three acts.
- Built
- Act 1: the content and analytics tooling that let two people run a revenue product, and the content itself. Act 3: the cards, decks, card faces, combat rules, economy, content pipeline, and art direction.
- Effort
- ~$500K product run by two people in 2025. Then 2,055 commits and 1,086 merged PRs under my name between 21 September and 23 October 2026.
- Explored
- One deterministic rule set compiled for both a C# server and a Unity client. AI-generated card art under a human brief. A swipe tool that curated 9,999 pirates down to 6,969.